Geth 1.8 – Iceberg¹

After waaay too much time under development, we’re proud to finally announce version 1.8.0 of the Go Ethereum client: Iceberg! The release fixes a...

Swift Algorithm: Implementing a Heap Based Priority Queue

There is a wealth of problems in computer science where using a priority queue as your underlying data structure can greatly improve the time...

The Dangers of Token Prices – Blockchain at Berkeley

http://www.dailyspeculations.com/wordpress/?cat=103 Not just another HODL article. The dangers of 24/7 prices and immediate liquidity for early stage crypto projects are more important to recognize now...

Continuous Integration and Continuous Delivery with Jenkins and Fastlane

Testing has been an essential part of most medium-to-large projects, hence, it is important that every code change to our main branches triggers a...

Useful Hints To Build A Perfect Design For iPhone Xs

Apple presents new gadgets every year, and each of this device deserves the attention. But when iPhone X was presented to the public, rules...

BlockCAT – Smart Contracts For Everyone

BlockCAT (Blockchain Complex Automated Transactions) allows anyone to create, deploy and manage smart contracts with a few clicks. The smart contracts deployment takes place...

11 Compelling Use Cases For Plasma – Blockchain at Berkeley

How Plasma Enhances Enterprise Apps, Exchanges, Stablecoins, and MoreIn late 2017, decentralized applications first exposed the throughput limitations of the Ethereum blockchain. At approximately 20,000...

Creating an Interactive Dominoes Game Using ARKit and Swift

In the following tutorial, I will show you how to make a fun Dominoes game using Swift and ARKit.This is what we’ll be making:Prerequisites This...

Realistic Rendering of 3D Photogrammetry Model in ARKit

In this tutorial, I will go through the entire process of importing a 3D photogrammetry model into ARKit, and make it look as realistic...

Dividing and Conquering Your Xcode Projects with Targets

In this tutorial, I’ll show you how to leverage Xcode targets to control the massive complexity involved in building iOS (and macOS, watchOS, and...